Monday, 31 October 2011

Battle Report vs. Skave

Right, just after the game 1 someone comes over and asks "are they wood elves" Me: "Yeah.." Him: "And you won" Me: "Sadly" Him: "what you running?" Me: "See for yourself.." I pass him my notebook with the list figuring I'm not too bothered about people seeing what I am running.. the only thing I have at all secret is the dispel scroll.. anyway, I'd seen this blokes army and decided of all the armies on the boards it was the one I didn't want to play against most.. skaven with 200+ plus models and dual wheels..

SO OBVIOUSLY: as we are sitting around for lunch the same bloke came up to me and goes "Ben?" "Yeah.. your playing me" Typical.. anyway, a few seconds of moaning and hoping to roll dwellers below we are off to the game 2..

Army Lists:

Wood Elves:

Spellweaver, lvl 4, dispel scroll

Treeman

10 glade guard
10 glade guard
10 glade guard
10 glade guard
10 glade guard
10 glade guard: banner of eternal flame

8 dryads
8 dryads

Skaven

Grey Seer, Power Scroll, Scalm
Chieftain: Battlestandard bearer, obsidian lodestone, shield
Warlock Engineer: lvl 1, doom rocket
Warlock Engineer: brass orb

40x clan rats, shields, musician, standard, champion, warpfire thrower
55x skaven slaves, musician and champion
2x doom wheel

Deployment:



Okay.. He deployed with a doom wheel on each flank.. with an engineer in 2/3 slave units presumably for leadership bonus's. The chieftain is in the middle rat unit with the seer and an engineer in the far right unit.

My deployment, I put all the tree spirits on the right flank in the hope I could push through one flank and use the forest for cover.. But I'l confess I was wondering how I could take down that many rats.. and not die to the doom wheels..

Spells.. I got dwellers below, throne of vines, awakening of the wood and flesh to stone..
Spells.. He got the thirteenth spell and vermintide.. that's all he cast.

Skaven Turn 1:





Movement: He forgot to move his doom wheels which need to be done in the compulsory movement stage.. I considered myself lucky.. The rest of his army moved 10 forwards..

Magic: he rolled an 11 and channeled as well.. after pondering for all of about 3 seconds.. he cast the dreaded 13 targetting my spellweaver's unit.. out came the double 6.. and I was powerless to dispel. I rolled my eyes mildly. The 4d6 of the 13th comes down.. and he rolls a 10.. a VERY relieved Spellweaver is left standing as her entire entourage is annihalated.. The miscast is a str 10 hit which takes 8 slaves to a fiery doom and wounds the seer, 5 dice lost from the pool and the magic phase is over..

Shooting: he restrains both wheels.

Combat: none

Wood Elf Turn 1



Movement: 
The Spellweaver dives into another unit the glade guard eagerly assimilating her into their ranks.. The forest spirits fortify the forest daring the rats to come in after them.. The rest of the arm moves gingerly into short range.

Magic: 
Roll a 6 and a 1, he channels.. he let's me have a throne of vines on 2 dice, I five dice a flesh to stone on the treeman he fails to dispel on 7 dice.. I swop my generic treeman for the stone one.. just cos I had the model.. plan being that he can't take my treeman out easily with the doom wheel..

Shooting:
A hail of shooting goes out killing 6 clan rats and 8 or so slaves.. I felt a little outclassed here.. 

Combat:
None

Skaven Turn 2:



Movement: 

His grey seer joins the chieftain in the slave rats leaving an engineer to lead the slaves versus the forest spirit fortification.. the wheels trundle slowly forwards..

Magic: he rolled a 7 chanelled once.. 3 diced vermintide,  I tried to 3 dice dispel and of course failed by 1 to get the 8 or something that I needed.. the 2d6 str 2 hits dragged 4 elves to a bitter death.. he then ate a warpstone tokens two of 3 to cast surprise surprise the 13 spell targetting my wizards unit.. this time without the double 6 I scrolled it..

Shooting.. he fails a ld test and kills a slave on the left flank, right one is fine.

Engineer in the far left unit death rockets the glade guard next to the forest.. large blast hits perfectly and str 5 blasts wipe the unit. On the bright side.. the brass orb thrown out of the other engineer at the treeman misfires and kills a slave..

Combat: none

Wood Elf Turn 2



Movement, the tree spirits charged respectively while the other dryads moved round to outflank.. the rest of the army moved back nervously..

Magic: 
Rolled a 7 still having throne of vines in play.. 6 diced dwellers targetting the slave rats.. no double 6 came up, but it turned out he didn't have a dispel scroll and he failed to dispel it.. 27 rats, a grey seer and a dead chieftain later I began to think I had a chance.. 

The slave rats fail their leadership test and quite sensibly fall back.

Shooting: the two left units pepper the slaves dropping 7 more rats.. and the two right units drop 5 more clan rats.. 

Combat: the Treeman double wounded the wheel taking no wounds back. The wheel flees and the tree fails to catch him, failing to reform and forced to pursue

The dryads assassinate the warlock engineer before loosing combat by 1.. at this point the critical mistake of the game is made.. I thought that skirmishers were steadfast in forests if they are touching a forest but it has to be a majority.. so I make my ld 7 test which of course i fail.. the dryads are overran and the slaves overun ready to charge the spellweavers unit next turn.. oh dear.

Skaven Turn 3



Movement:

Yeah.. spellweaver was too close to the board to flee  (scale on map is a bit off), the rats in the middle moved forwards, the wheel charged the glade guard who can't make a charge reaction cos it's random... The wheel rallies.

Magic:

The spellweaver with her last breaths shuts down the puny engineer..

Shooting:

A few glade guard get fried.. and the wheel fails to hurt the treeman. 

Combat:

The spellweavers unit loses 4 of it's number before being run down.. the unit in combat with the wheel are ground down and flee, the wheel doesn't pursue.

Wood Elves Turn 3


Movement: Firstly, the reason the 2nd unit of glade guard just lost 4 chaps was cos they were the victims of vermintide 2 turns earlier.. and I wasn't rewriting the maps. Apologies.. you get the idea.. I couldn't get the left 2 out of there so they stayed to fight.. the 3rd ran like hell. The dryads moved back to protect the evacuating glade guard and the treeman charged.

Magic: none

Shooting: some futile kills nothing significant at this point

Combat: treeman crushes the wheel 

Skaven Turn 4



Movement: the slaves and the clan rats charge forwards the slave unit moves away from the dryads. The fleeing slaves flee some more..

Magic: none successfully cast

Shooting: resisted wheel

Combat the glade guard in the forest despite loosing 5 or so hold, the other unit flee's dragging a few rats down with them..

Wood Elves Turn 4

Movement: consolidation of units into the woods

Magic: 6 dice treesinging with the treeman serfing the forest 2 inches forwards.. WOO

Shooting None

Combat: loose the last glade guard unit in combat.. he reforms.

Skaven Turn 5:


Movement: 

He shifts his army to face me.. and miraculously rallies his slaves on a 3.. stupid musician..

Magic: nothing casts

Shooting: restrain

Combat: none

Wood Elf Turn 5


Movement: charge the slaves with the treeman.. quick confirmation of rules.. ld test for terror is done regardless of how successful the charge is.. slaves none the less pass their ld 5 test.. move my survivors a bit..

Magic: none

Shooting: none

Combat: none

Skaven Turn 6


Movement: 

He knew full well I was going to try the terror test again next turn,but couldn't avoid it.. so shifted to improve his odds and left it..

Magic: nothing cast

Shooting: none

Combat: none

Wood Elves turn 6


Movement
Managed to scare slaves off the board..!! 

Magic 
None

Shooting: nothing significant

We actually had to count up the victory points...

Skaven:

Spellweaver 275+100 general
5x 10 glade guard + banner 622
8 dryads 96
total: 1093

Wood Elves:

Grey Seer + general: 405
Chieftain: 117
Warlock engineer 65
doom wheel 150
one unit of slaves 116
total 853..

A confession to make, at the time we counted that I got the bonus 100 for BSB despite not running him down, we thought it was a bonus for killing him like the general. Either way, vp's werent' counted for the tournament so it didn't make a major difference..

Feedback:

Well, i'l be the first to admit I played the game atrociously.. For the first 3 turns or so I seemed to have lost any sense of tactical acumen and assumed my opponenet would continue to make mistakes like forgetting his doom wheels..

Mistakes: The entire glade guard line deployment was wrong.. I can't say what exactly but standing there as that many rats comes towards you just doesn't work. I think I overestimated the combat potential of his army after all they are only str 3 toughness 3 rats.. I hugged the forests appropriately, I should have used my bonus wood in this match up as it negates steadfast and I was obviously going to be on the defensive.. I didn't want to clutter up my own board edge too much..

The dryads charging.. while I did manage to kill the warlock engineer thus negating the ld bonus that allowed the treeman to scare them off later I knew I was steadfast in the forest and he wasn't .. there was no way he'd have charged them into the forest with dryads in.. if i had only charged with the treeman and kept the dryads on the defensive to retreat behind with my evacuated glade guard.. I'd possibly have been able to survive on victory points.

I got lucky on dwellers, though Dave said afterwards his army was horribly weak to it and he knew it, but this stroke of luck bailed me out of the game and woke me up.. i had already charged by then but I seemed to play a bit better after this moving my units around the forest. 

KEY: in the skaven match up the dryads are key.. find terrain and hug it using the dryads to block the skaven onslaught.. if i'd had the other unit of dryads on the left I'd have probably lost the flank to the wheel but it wouldn't have been quite a white wash on the flank which I gave up pretty much without fuss..

Skaven Tricks: I saw the power scroll coming.. and took vermintide instead of letting him sneak through a power scrolled warpstone 13th.. but I confess I was horribly open to the doom rocket.. not sure what I could have done, but I feel loosing a unit to a 30pt magic item was somewhat a bad tactical move.. I guess I should have been keeping my range and forced him to go after the trapped forest unit or the central unit a it was that engineers unit bumped off both..

Allocating attacks against the engineer.. I should have used my 4 attacks 7 total in 2 rounds on the engineer with the trapped forest unit.. I just wasn't thinking victory points..

I was lucky that the brass orb didn't bump off the treeman.. who was the rallying point that my army clawed back to only a minor loss too.. maybe just a case of keeping my distance from suspicious looking warlock engineers.. 

In future: I'd have abused terror a lot more.. he's stubborn ld 8.. I'd probably have the treeman in the center forcing him to divert the wheels to deal with it or not be able to move through the center.. the treeman would then march towards the grey seer and try to kill him until stopped hopefully forcing a few ld 8 panic tests on slave units on route.. have a dryad unit in each forest.. 

use my free wood

not overestimate the combat potential of the army..

hopefully lessons learnt.. and i look forward to playing against skaven again to see if i learnt anything from my first tournament game vs. skaven and it showed :).

Ben, as ever feed back welcome (and apologies for the proportions on the maps.. the moves are right.. it's just the scales gone a bit mad..)

Saturday, 29 October 2011

Battle Report vs. Dark Elves

Got to the first board.. after scouting out the trays of armies.. First game pairings and I am going against dark elves unsurprisingly with dual hydra's.. will be an interesting game but I can't complain at pairings if I play it right I should have the advantage..

Army Lists:

Wood Elves

Lord: Spellweaver, lvl 4, dispel scroll 275

Hero: none

Core: 8 dryads 96

8 dryads 96
10 glade guard 120
10 glade guard 120
10 glade guard 120
10 glade guard 120
10 glade guard 120
10 glade guard, standard and banner of the eternal flame 142

Special: none

Rare: Treeman 285


Dark Elves 1500

Lord: Supreme sorceress, lvl 4, sacrificial dagger, lifetaker, black dragon egg 345

Hero: Master: Battle standard, heavy armour, shield, sea dragon cloak, repeater crossbow, dragonhelm, the guiding eye 160

Core: 16 repeater crossbowmen, standard and musician 175
16 repeater crossbowmen, standard and musician 175
28 Dark elf repeater crossbowmen, standard and musician 295

Special: none

Rare: War Hydra 175
War Hydra 175

Deployment


Deployment Observations
  • Firstly, I as the wood elves had to deploy first, while I’d have liked to see where he deployed his units as I was always going to forfeit the first turn +1 it was useful to choose the side which gave me the most cover as I was going to be defending it for the majority of the game.
  •  I started with the glade guard unit at the far bottom way back, my thought was that it would be better to have a few units out of range first turn than keep my line static and I would rather not shoot with one unit than have one unit overexposed and shot to bits by druchii crossbow fire.
  • He deployed his line pretty obviously as he had a long line of crossbow units even clumsier than mine. Note. The multiple units of 10 are much better than units of 16+ at trying to navigate terrain.
  • I hid the dryads behind the hill to back up the treeman making up my forward spearhead, while leaving the other unit back to atleast pretend to have a close combat ‘specialist’ unit to deal with the hydra.
  • My wizard was deployed in the unit of glade guard with the banner of eternal flame. One extra flaming bow shot!
  • We agreed all terrain to be base terrain, hence the bases are shown on the map.
  • The blue circle is a swamp, and the stony rocks are exactly that.
  • His sorceress and battle standard are both in the same unit in the middle.
  • Both hydra’s were deployed to the bottom half one middle, one bottom.
  • Wood Elf Plan: I only have two units to worry about the dual hydra’s I have the unit of eternal flame to atleast counter the regen and being toughness 5 I am not too worried. Effectively I only had 10 wounds to take down to counter his entire combat force. I deployed staggered to give myself a line of retreat, in the critical turns of close range fire I didn’t want to bring it down to a point of I fire everything and then if he’s still standing my line collapses. This way I can flee with impunity and without real consequence, far on enough that I am unlikely to go off the board. 
Dark Elf Turn 1

Movement:


  • His army moved forwards the crossbowmen 5, the hydra’s 12..  
Magic
  • He rolled a 3 and 1 promising I thought, but he then one diced power of darkness.. Rolling a 2 he sacrificed a crossbowmen rolling a 5 more, taking it up to 11. Id need 3 dice to dispel it reliably and the amount of times you’ve two diced a dispel needing a 7 and rolled a 5 leaving yourself horribly open. I decided to let it through and grin and bear it. 
  • He then 6 diced the boosted version of Melkoth’s Mystifying Miasma, targetting my wizards unit rolling a double 6. He reduced all their attributed by 2. 
  • Then the miscast, snake eyes ‘Dimensional Cascade’ 5 crossbowmen were annihilated before the unfortunate sorceress was dragged to an untimely demise.
Shooting



  • A hail of fire at the treeman, but hitting on 6’s, 3 + 1 from moving, 1 from long range and 1 from repeater crossbow fire and wounding on 6’s meant only 1 wound went through which was saved with the treeman’s 5+ ward. 
  • The bottom unit was out of range of anything. 
Close Combat 

  • None

Wood Elf Turn 1




Movement:
  • My archers not in cover moved 5 forwards staying more than 29 away from his archers forcing them to fire at untits entrenched or tougher..  
Magic:


  • I rolled a fair 6 and a 1. No channel, 3 diced throne of vines which with the +4 was a pretty good result. He turned out to be one of these players that will not let throne of vines go off nomatter what and 6 diced it. I was content to drop flesh to stone on the dryads and end the magic phase life being short ranged and all that.

Shooting:
  • The treeman was just out of range for strangleroot shenanigans and the unit shooting past him killed 1 crossbowmen.
  • The flaming arrows failed to hurt the hydra unsurprising being BS2 and long ranged, but the other 3 units managed to take 2 wounds off the bottom hydra reducing it’s breath weapon to only str 3.
Combat
  • none

Dark Elf Turn 2



Movement:
  • His hydra’s ran forwards 12.. His crossbowmen stayed where they were, not quite sure what he was going to do with the bottom unit but he decided to not go into the swamp just yet.
Magic:
  • None
Shooting:
  • The top unit let fire at close range and managed to knock 1 wound off the treeman.. 
  • He shot the main unit at the treeman as well choosing to not fire at the T6 Dryad skirmishers. This unit took 3 more wounds off the treeman and I let out a sigh after rolling the saves.. Note. Master activated guiding eye for improved accuracy.
Combat
  • None
Wood Elf Turn 2




Movement
  • The Dryads and the treeman charged successfully, the stand and shoot reaction took the monstrous creature to a wound and dropped 2 dryads one from the Banner carrying noble. 
  • The rest of my army turned to face the hydra’s, with the units at the bottom retreating oh so slowly.. Backwards.
Magic
  • I wished my treeman wasn’t so far away.. So I could heal some wounds.. Instead I made do by luring out his dice with throne of vines and flesh to stoning the dryads incase he redirected into them.
Shooting
  • The flaming arrows lead the way taking 3 wounds off the lead hydra, the northern most squad and the other forest squad easily taking the last two wounds off it.
  • The remaining glade guard failed to hurt the non on fire hydra.. Mostly through the merit of a 4+ armour save as opposed to the regenerate..

Combat.

  • The treeman passed his I5 attacks against him, before swinging out crushing 3 and stomping on 4 more. They passed their steadfast with the banner bearer nearby. 
  • The dryads got lucky and only lost 2 of their number to opposed to the 4 they killed, only loosing combat by 1, which they passed on Ld 7. 4 kills and a charge vs. Battle standard, standard, 2 wounds and a rank. I possibly should have directed my 3 attacks on the BSB, if he’d been in contact with 2 dryads I would have.. But I didn’t know if he was going to turn out to have a 1+ armour save or some such and I desperately needed the combat ress.
Dark Elf Turn 3


Movement

  • This is where scale get’s a bit iffy on the map.. The hydra charged the glade guard who promptly fled to the safety of BEHIND the dryads.. 
  • The crossbowmen left out of combat moved into the swamp.. 
Magic
  • none
Shooting
  • The crossbowmen firing at the wizards unit in the forest needing 7’s got 3 hits! Which failed to wound..
Combat

  • The treeman broke the crossbowmen killing 7 or so.. Failing to reform he ran them down instead.. 
  • The dryads lost 2 more killed 4 more but still stood their ground! 
Wood Elf Turn 3


Movement



  • Perhaps it was the excitement of the day.. But I completely forgot to turn the treeman around.. I knew when I rolled my magic that this was likely to cost him his life.. The rest of my army turned to face the hydra.. The wizard retreated behind the glade guard while the dryads moved forwards to stand in the way of the hydra.. 

Magic


  • I 6 diced flesh to stone on the dryads… standing in front of the hydra..

Shooting



  •  The flaming arrows wounded once.. Damn cover and he passed his 5+ armour save L.. The rest of my shooting failed to take a wound off the damn thing.. Umm awkward..  

Combat

  • The dryads killed 2 more and lost 1 more.. And miraculously still held.. 

Dark Elf Turn 4



Movement: 



  • The hydra.. Eying the stone dryads infront of him went for a sneaky charge past against the glade guard.. Possibly out of range but I fled anyway.. Preferring to play it safe.. He redicted into the dryads rather than failing charge and breaking cover.  


  • His crossbowmen stayed in cover


Magic 

  • none


Shooting



  • Crossbowmen began a gunfight with the remaining forest archer unit with flaming attacks now hitting on 6’s single fire killed 2. 

Combat


  • The dryads vs. the crossbowmen went down to 1, killed 2 and held.. Brave brave forest spirits.. Did mean I couldn’t strangleroot the crossbowmen before they gunned my poor treeman down. 
  • The dryads vs. the hydra took it down to 1 wound.. And lost one of their number to the high natural str of the hydra.. Drawn combat 
Wood Elf Turn 4


Movement



  • The glade guard content to stay 29.5 inches away from the crossbowmen moved slightly..  
  • The tree feeling very slow today.. Turned around.. 
  • Gladeguard rallied on generals ld. 

Magic

  • Renew stone on dryads.. Wished I had regrowth.. 

Shooting


  • everything shot the entrenched druchii killing 2! 

Combat

  • The last dryad was cut down.. 
  • The dryads vs. the hydra killed him but lost one to the I5 beastmasters.. 
Dark Elf Turn 5


Movement


  • The crossbowmen turned to face the tree..

Magic

  • None

Shooting



  • The tree was executed..  
  • The other squad failed to kill any entrenched elves.. 


Combat

  • None

Wood Elves turn 5


Movement


  • The dryads sped towards the crossbowmen.. 
  • The rallied glade guard rejoined their brothers in the woods.. 

Magic

  • renewed flesh to stone on dryads.. 

Shooting



  • Everything shot the pond unit.. Killing 3 or so. 


Combat

  • None
Dark Elf Turn 6


Movement

  • Reform crossbowmen



Magic

  • None



Shooting

  • Shot dryads failing to kill any



Combat

  • None



Wood Elves turn 6


Movement


  • The dryads charged the pond unit who fled. 
Magic
  • Magic: none as it was the last turn.. And awakening of the wood was out of range
Shooting


  • Tried to shoot battle standard’s unit killed 2 or so. 
Combat
  • none
Aftermath


Total Victory Points
Dark Elves: 381 
  • Treeman 285 
  • Dryads 96 
Wood Elves: 995
  • Supreme Sorceress 345 
  • 16 Dark Elf repeater crossbowmen 175 
  • War Hydra 175 
  • War Hydra 175 
  • General 100 
  • Standard 25 

Thoughts:
  • A massacre for the wood elves.. And a great first game..  
  • I made a major mistake as I hadn’t realised that fled but not off the board doesn’t score for victory points I should have killed the last 4 instead of trying to force a ld test on the BATTLE STANDARDS unit.. But thinking I already had the vp there wasn’t much else to do. 
Aftermath



  • Firstly, it was a good match up, it was a dark elf gun line while I had a wood elf gun line.. It was Battle for the pass so I had maximum space to abuse my 6 inch range advantage.. I had the ability to move and shoot so at worse I was hitting on 5’s and 6’s and that was long range at a hydra in cover.. While he was forced to hit me on 7’s by firing at me into cover. I felt that if I played it properly I would have a very good chance. 

  • Secondly, his supreme sorceress blowing herself up turn 1.. Bad luck yes, and it’s hard to tell how much of a difference it would have made. She was using the lore of shadow, so I am assuming that the plan was to reduce toughness of key units before wiping them off the board with now wounding on 2’s with repeater crossbows. Just like to say this is a really neat tactic that I hadn’t seen before.. If the miscast hadn’t happened would have been interesting to see the two wizards battling over the toughness of dryads.. He also did point out that he could have mindrazered his unit to become str 9 to repel my forest spirits.. Well, that it what dispel scrolls are for but I guess he could have 9 diced it with the druchii special rule. I’d have probably directed attacks at T3 no save Sorceresses though and would hope to have killed her in the 4 turns I was In combat with that unit. 
  • My dryads passing their break tests.. Great for me they did their job admirably holding up 455pts at a cost of 96.. I couldn’t have asked for more.. Only thought was perhaps I should have tried to sneak my spellweaver northward behind the hill out of sight to augment the treeman back to full health and support both dryads.. In the end I went for the safe plan and tried to bleed him on point denial and victory points using my advantages and accepting the forest spirit losses. 
  • FORGETTING TO TURN AROUND THE TREEMAN.. Enough said.. If he’d passed his reform test after breaking the crossbowmen and had charged in.. He’d only have got the masters attacks and 1 elf wounding on 6’s before he had 5+D6 str 6 attacks on the battlestandard.. Oh well deserve it for making the mistake..
  • Not knowing that fleeing doesn’t count for VP.. Lesson learnt..
  • Aimless dithering with units.. I am going to say that the northernmost unit was left at that range for strategic cover behind the hill and not at all cos I didn’t really know what to do with them..
  • Overall.. The army was played how it’s supposed to be, and with some luck got a great victory point total.. And lessons have been learnt for next time.
Comment's welcome

    First tournament: Singles Event at Warhammer World

    Singles Event at Warhammer World..

    1500pts.. after much tweaking the army I took looked like this..

    Wood Elves 1500

    Lord: Spellweaver, lvl 4, dispel scroll 275

    Hero: none

    Core: 8 dryads 96
    8 dryads 96
    10 glade guard 120
    10 glade guard 120
    10 glade guard 120
    10 glade guard 120
    10 glade guard 120
    10 glade guard, standard and banner of the eternal flame 142

    Special: none

    Rare: Treeman 285

    Note: I have the banner of eternal flame to negate regeneration on the oh so prominent hydra/Hellpit abomination/Frothy Monster with regen..

    The treeman serves to hold vs. charges and to serve as something to rally around when my line breaks.

    The dryads are useful to finish off the units which have been crippled by the shooting meaning I don't need to finish off the last few men.. they also allow me to claim banners.

    ------

    Final Results: 4th Place out of 16

    First Game          Second Game            Third Game              Painting    Total
    15/15                   5/15                            15/15                       14/15        49


    Won the first game vs. Dark Elves
    Lost the second game vs. Skaven
    Won the third game vs. Dwarfs
    Lost out on 3rd place by that one missed painting point..

    Battle reports to follow soon!!

    Introduction

    This is the start of my blog hopefully documenting me taking wood elves all the way to becoming a competent tournament player..

    I am a half way competent player already.. but what I lack is tournament experience.. so I decided to break the mold and start hitting the tournaments working my way up to the GT's.

    This blog should serve to A. document that wood elves are a decent army.. there's a lot of people saying that in the right hands they can be good and they do see tournament play I am trying to document this and hopefully inspire more casual players to take their first steps towards the tournament tables..

    Feedback is always welcome