Monday, 7 November 2011

2000pts Skaven vs. Wood Elves

Right army lists:

Spellweaver: lvl 4 wizard (Life)
                    dispel scroll
                    rhymer's harp
                    glamourweave kindred
                    unicorn

10 glade guard
10 glade guard
10 glade guard
10 glade guard, banner of eternal flame
13 dryads

8 treekin, tree kin elder
treeman


Skaven List: His army list was neatly written in half it included the slaves, hellpit, doom wheel and grey seer (all the exciting stuff) he presumably lost interest.. at this point and the rest of his army is represented by a bunch of numbers and I am left guessing as to what is what.. the good news, his grey seer was named  (Skeek Lord Of Terror), so we will let him off.. (this is what I think it means..)

Grey seer, talisman of preservation, warlock weapons 330pts
Battle standard: great weapon... some 50pt magic item/magic banner he never revealed what it did and was
represented by a 50 in his sheet.. 124pts
Assassin with a -1 to hit item *shrugs* and the mystery PoS whatever that means.. 170pts

Core: 100 slaves, shields 250pts
35 clan rats 169pts
warpfire thrower 75pts

special: 15 gutter runners, slings and poison + champion with smoke bombs 295pts

Rare: hellpit abomination with warpstone spikes 300pts
doom wheel 150pts

OKAY: after translating his list that is what it comes out as.. equally, his core comes out at 494pts, and his total is 1863.. so I'm going to guess that the unit he crossed out when he thought he had too many models was supposed to be in the list.. so there should have been 20 clan rats more.. *shrugs* maybe he was just feeling sorry for me.

To anyone who read my previous comments, I was happy to see a lack of warp lightning cannons.. So where's the flaming attacks he asks, "What flaming attacks I ask innocently.." - "There's always flaming attacks in an army.. he replies." I try and look innocent and resist the temptation to say something like you see the unit with a banner which has flames painted on it and hoped..

Spells:
He got Plague / -1 toughness spell / the Dreaded 13th and something else
I got Double Awakening of the Wood, throne of vines and shield of thorns.. I chose at a tough call dweller's below over regrowth and flesh to stone.

Deployment:


Deployment was interesting, I mirrored the doom wheel with the treeman, a risky choice but it stopped the wheel going through my lines..the dryads mirrored the gutter runners, and the treekin held the centre with the glade guard behind them. Both eagles sheltered behing the huts. Both the grey seer and the battle standard are in the unit of clan rats with my spell weaver being in the treekin.

Skaven Turn 1:


Movement: Doom wheel was irritatingly slow as was the hell pit, the rest moved forwards nothing too surprising.

Magic: 3/1, he spends two of his three warpstone tokens to 6 dice the Dreaded 13th.. oh surprise surprise he got a double 6.. I scoop a unit of glade guard off the board irritatingly the one with the banner so I have nothing to deal with the hell pit.. 

Shooting: long range poisoned shots at the dryad drop 2.

Combat: none

Wood Elf Turn 1.

Treekin failed to charge the slaves.. it's not like they needed a 6 or anything. I should have charged the treeman at the wheel or kept him back, as it was I accepted he'd charge me by letting go with the initiative.. I should have atleast charged with the long shot and hoped for a 9+ or moved back to counter charge away from the 12 inch lightning and get the charge by luring the wheel.. hmm.

Eagle moved to support the dryads, in the hope that he couldn't sling down both..

Rest of the glade guard turned to deal with their old buddies.

Magic: 2/1 aside from wishing I had warpstone tokens.. I did manage to channel, I 2 diced thrown of vines which he let through before casting shield of thorns which he dispelled.

Shooting: shot the clan rats to bits.. Treeman got an 8 for hits, which failed to wound.

Close combat: none

Skaven Turn 2


Movement:

His slaves charged the treekin, the wheel charged treeman. Gutter runners failed their ld test and moved 6 inch back unable to march. The hell pit and clan rats moved to support.

Magic: 6/3, he 3 dices poison on the 50 man slave unit, I four dice dispel it, he attempts to reduce the toughness of the treekin which I dispel scroll, he tries to plague the far left glade guard which I manage to dispel with two dice.

Shooting: he get's the str 8 hits on the treeman, but fortunately only 1 wounds doing 2 wounds on the D6.
His gutter runners kill 5 dryads with some good rolling.

Combat: the spellweaver takes a wound as does the treekin before the treekin kill 15 between them.. he passes his steadfast save.

The treeman takes 3 wounds to impact hits.. and I watch in disgust as the 2d6 attacks hitting on 5's wounding on 6's take him down.. SIGH

Wood Elves Turn 2


Movement: Dryads charge, going down to 3 from stand and shoot, eagle charges in to support.. other eagle charges clan rats.. glade guard dither aimlessly (I think they turned to face the hellpit.. not on map)

Magic: 6/5, six diced dwellers on the slaves.. obviously didn't get a double 6 and he got a double 6 on his dispel attempt SIGH. Still, using the 5 dice left, I 3 diced awakening of the wood taking 3 wounds off the doom wheel which promtly ran around into the hill taking another wound. And 2 dicing shield of thorns on the treekin. killing 6 more..

Shooting: took a wound off the hellpit.

Combat, spell weaver who had been healed to full wounds was avoided in combat, the slaves failing to wound, the treekin which had also been healed took a wound before killing 18 or so more slaves..

Eagle wounds the battle standard before running away, leading the clan rats into the treekin and blocking the hellpit abomination.

3 dryads kill 3 before drying, the eagle survived the assassin jumping out and failed to do anything... Drawn combat.. sigh YOU HAD TO WOUND WITH YOUR STOMP STUPID BIRD (rant over..)



Movement: hellpit shambles forwards, and doom wheel moves towards archers rest is locked in combat.

Magic: 5/4, he got off the -1 toughness spell on the treekin I dispelled the other spells cast.. He didn't dispel shield of thorns which inflicted a load more hits.

Shooting: not in range

Combat: eagle dies to assassin
Spellweaver challenges skaven, the battlestandard accepts finding out to his surprise I don't have annoyance of nettling, unicorn fails to gut him, but after taking a wound kills him with the stomp attack!!
Treekin batter skaven slaves going down to 1 wound on a treekin. Both units hold in combat. Treekin failed to hurt the Grey Seer :( he passed his 4+ ward.

Wood Elf Turn 3


I charged the glade guard into the side of the clan rats, it's so rare I get ranks, I thought you only needed 1 rank to negate ranks.. oh well.

Magic: 6/6: dwellers 6 dice.. no double 6.. he double 6 dispels.. Spellweaver takes the doom wheel out with awakening of the wood, and renews both remain in play to heal the unit to full health.

Shooting: doom wheels dead so no shooting:

Combat: Grey seer wounds spellweaver in exchange for a wound taken from the unicorn.. the unicorn wounds with stomp.. but he passes save. Lose 4 glade guard in exchange for 1 rat.. treekin make up for the abysmal show with another 14-16 dead. Clan rats, fail a ld 10 test and flee 11, the glade guard pursue 4.. well I didn't expect that.. but it does clear things up for him..

Skaven Turn 4


Movement; hellpit charged glade guard in flank.. seer rallied. The warp thrower which has not existed on the map came through the gap..

Magic: 5/2 managed to dispel the toughness debuff preventing me from going down to 3.. but had to let the poison through. 

Shooting.. lost 8 glade guard to the warpfire thrower and 1 in the second unit.

Combat:  I overestimated the slave casualties so will ignore that combat for a turn to make it balance for next turn..

Hellpit did 3d6 str 5 atks wiping the glade guard down to 1.. which took 5 thunderstomps.. poor chap. Overun connected with his skaven before it connected with my flank.. after consulting the rule book we realised that he stops.. to the spellweavers relief. 

Wood Elf Turn 4



Movement: Eagle prepares for another suicide run.. but the seer flee's, the bird stops an inch from the hell pit.

Magic: 5/3: 2 dice awakening of the wood taking 2 wounds off the hellpit, 6 dice dwellers on the seer's unit fails to cast.. he dispels thrown of vines and shield of thorns end of turn.

Shooting: kill the warpfire thrower.

Combat: wipe out the slaves *YAY* I reform to face hell pit

Time end's, and we are being kicked out... so victory points:

Skaven: 753
Treeman 285
13 dryads 156
10 glade guard 120
10 glade guard, banner of eternal flame 142
Eagle 50

Wood Elves: 724
slaves 250
Battle standard 224
Doom wheel 150
standard from clan rats 25
warp thrower 75

Result DRAW..

Thoughts:.. 

  • Well we both agreed it was a weird game, and both felt a bit cheated.. while I had an incredible magic winds rolling with 12 followed by 11 failing to get dwellers off with 3 turns of trying and he had no scroll... if i'd halved that unit at any point.. it would have been very different.
  • I'm not too upset about the treeman as It was a risky move putting it there, and I wouldn't have complained had it paid off, I was hoping he'd get str 2/4/misfire not 8 as it was i was lucky he had to kill me in combat, it was just embarrassing to die to 2d6 str 2 attacks or whatever that thing has.. (Note opponent looked up his rules feeling sorry for the tree..)
  • I underestimated the gutter runners, I feel a tad hard done by, as if the eagle had wounded once with 2 attacks hitting on 3's wounding on 3's with a stomp included.. I would have won combat and with their poor ld had a good chance of running them down. I'm not sure what I'd have done differently, except ignore them, I should have moved the dryads towards the middle to threaten charging hte slaves to add an extra x attacks speeding the rate of killing them. and he'd have been stranded with a 400pt unit.. as it was, I fed him victory points.. suicide run with eagle, as it was the wounding hte battle standard was critical as it meant the unicorn finished him off, I was struggling to play the misdirect game in this one due to the speed of combat starting and me actually wanting to be in the one combat that happened.. I should have concerned about the assassin and conserved VP however.
  • Lore of life.. i'm sorry I ever doubted you.. will you take me back.. you will... okay. in all seriousness while the weaver was a fortune she single handedly drew me the game regenerating the treekin killing the battle standard adn the doom wheel and killing a ton of slaves and clan rats.. Lore of life is much more effective when you want to get into combat with your units..
  • I made a mistake of getting into combat with the slaves.. I was too eager to actually use my 24 str 5 attacks that I didn't realise that is exactly what the 100 slaves are there to soak up.. Ideally, I'd have used the treeman to block the slaves being stubborn and sent the treekin hunting the seer.
  • He was playing 100pts down.. I can't see it having made a huge amount of difference, the difference was a unit of clan rats with crew, If anything it would have given me something for the glade guard to deal with and the treekin would have more than welcomed a double flank charge.
  • Critical points: hellpit avoiding combat.. enough said
  • dreaded 13th taking away flaming.. one turn of coordinated shooting on the hell pit and I'd have probably taken it down to within 2-3 wounds making it easily dealt with later with no chance of coming back.. and I' wouldn't have to turn to kill 10 rats I don't get VP for...
  • Dryads and eagle not doing 1 more wound, as I say eagle fluffed spectacularly, and if I'd won combat he'd have been ld 6.. while that combat went badly,like the treeman I don't think it was a necessarily bad decision it just didn't pay off, and losing 10 to shooting was below the par. that said, was the eagle the right choice to send in.. no, not just cos it fluffed it, but if the dryads were to make it to combat they should have been able to deal with gutter runners (Who failed their fear test.. as it was he killed the same amount as me.. SIGH)
List tweaking definately to follow, and thanks for reading.
As ever any feedback is always welcome.






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