Monday, 7 November 2011

Hello All,

It's been ages since a last post, damn lack of fantasy players at the club on Thursday...

Anyway, I digress, but don't worry I have not forgotten my promise to put the dwarf battle report up will happen soon complete with actual photo's..

Anyway,

I have a game booked for tonight, 2K vs. Skaven apparently, and while I wait for my train I thought I'd put some pre game thoughts up.

My list:

Spell Weaver: lvl 4 (Beasts), rhymer's harp, dispel scroll, glamourweave kindred: unicorn 415pts..

Core: 10 glade guard, banner of fire 142pts
10 glade guard, 120pts
10 glade guard 120pts
10 glade guard 120pts
13 dryads, 156pts

Special: 8 treekin, treekin elder 540pts

Rare: 2 eagles 100pts
Treeman 285pts

This works out to near 2k.. my only problem is how horribly pricy the spell weaver is :S,

however treekin are ridiculously tough, str 5, toughness 5 monstrous infantry pre buffs.. there weakness is flamable.. what uses fire:

Deamons.. Okay, most of it is str 4-5 so the T5 with a 4+ armour will keep them alive.. atleast till combat, a blood thirster with the axe will just be awkard and upon conferring my handy deamon codex.. is within 500pts.. well just hope we don't play against one.

Lore of fire.. all str 4, 5+ armour and T5 should keep me alive.

Magic weapons.. not much I can do about it..
Banner of fire.. if it's a small unit shoot them.

I'm running the Rhymers harp with a unicorn in the unit, A. It gives my wizard a safe place to hide, if anything the skaven game tought me is my spell weaver is very vulnerable in a ten man glade guard unit, as they cannot physically join dryads.. only way to be a forest spirit is to have a mount and cav can't join skirmishers the only source of a bodyguard is treekin. While a obsidian lodestone would be more efficient, I ummed over a battle standard with one in the unit, but this was EVEN more points 35pts to be a wild rider kindred alone + steed or stag.. I decided to make do with MR 2 for a 3+ ward against the everasting tirade of magic abuse they will be bound to take..

Dweller's below is fine.. not too scared about that, pit of shades is only a 1/2 chance so not TOO bad.. for 65pt models with a large base, purple sun is worse as it will hit more.. but that is what the dispel scroll is for.. and Eagle assassination is always an option..

Still my metagaming self wonders what to expect from 2k of skaven.. I get a healthy save vs. Warp Lightning and other abuse that comes my way.. I might have to avoid being chumped by slaves the key is going to be hunting the grey seer/s that will inevitably be power scrolling 13th's spells around.. cos it would be rude not too. I'l be watching out for doom rockets this time...

I'm intrigued as to the rare choice of the skaven player.. Doom wheels are really bad as they cannot be fled from, however I have two units that can take them +amber spear, take D6 wounds at str 10! Hellpit abomination I have the trusty flaming arrow unit, so could be a pain if they get first turn 13th'd or something.. I lose the fire arrows.. and that thing get's up a billion times.. but not too worried. Finally the warp lightning cannon.. while I reasure myself with probability it's more likely to be str misfire-4 and do nothing.. but I dare to fear the turn 1 where both cannons expode right in the middle of the treekin doing d6 wounds each with str 10... (although 8 would do it..) I just hope my eagles can get there first..

Beasts / Life

Beast's I like for Amber' spear (the only reliable way of dealing with monsters for WE), curse of anraheir is really good in a match up against ws4 great weaponed units.. taking them down to hitting on 5s will really ruin  their day, and it could be critical in a match up vs. chaos warriors etc. Savage beast or horro's and transformation are poor, I would switch out transformation as that one is unusable and savage beast can turn a self respecting spell weaver into a monster.. the pann's pelt is just even worse as I have 1 hero.. that said, the signature spell is amazing..

Life: First, the lore attribute in a unit of treekin screams USE ME USE ME..and even sitting here writing this, it does look even more appealing, combined with regrowth in one turn you can heal up to full strength in the case of a tough fight or heavy shooting, awakening of the wood is marginally better than flock of doom.. shield of thorns actually becomes useful with a foot print as massive as it is, and against steadfast enemies the ability to cut through them faster becomes an issue.. You have dwellers which put me in the running against the last time  Iplayed skaven.. I got lucky but I noticed that I was one of the few people running a dispel scroll.. earth blood also becomes considerable but there's not much I'd exchange it for as I already have a 5+ ward.. so it only becomes of use if they are letting me have vines... T7 treeking does seem fun and would make a major difference vs. great weaponed psychoes of choice so as good as str 5/t5 dryads is.. I have persuaded myself in this rant that regrowth & lifebloom are the way to go.. and it means I can keep using my stone treeman model as a token..

That said.. at 2.4k when I get weaver and ancient.. I look forward to savage baest of horro's him.. for a health 8 str 9 atks with d6 str 9 hits... after seems okay.

Will let you know how I do.. :S (Damn Skaven)

1 comment:

  1. P.S worked out what PoS was.. potion of strength on the assassin..

    ReplyDelete